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 Encounter Times: Teetering on the Brink of Insanity

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aiornieu



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Join date : 2012-07-16

PostSubject: Encounter Times: Teetering on the Brink of Insanity    Thu Aug 16, 2012 1:51 pm

Encounter Times: Teetering on the Brink of Insanity



Many people have been in Hammerknell for a while now,

many more are stepping in every single day for the first

time. With the exception of Murdantix, there is one

common denominator for all of the fights: they all last

more than 10 minutes. If you've been progressing through

Hammerknell since it's release you might be teetering on

the brink of insanity right now.

One of the major problems we see with Hammerknell is

that the encounter take so damn long and quite often one

single mistake wipes the raid. While most of the fights,

mechanically, are fantastic and fun; they wear on most

people. Just from personal anecdotal evidence, players

are quitting due to stress and fatigue.



Let's take a look at Sicaron for example. If you don't

have a raid full of Prestige Rank 8 Warriors all doing

3k dps, the average fight time is around 11-12 minutes.

The whole fight requires precise placement of the

bubbled bombs and later on in the fight, a quick and

precise rotation of purging, and a rigorous eye for

cleansing the raid.

At any time during this fight, if someone missing a

purge, cleanse or overlaps a bubbled bomb, the raid

wipes. There is no room for mistakes or error. If you

are not on your game, you lose.

While expecting players to play amazing is not a crazy

expectation, the problem is that when everything is

going well and in the 10th minute a purger lags for a

second, or his mouse twitches, or he simply missing a

cure, everyone dies and you have to start all over

again. You have to sit through the first 10 minutes

which you have down, all over again.



Now for everyone else not purging or tanking or whatever

else, you're just standing in one place rotating through

your dps and occasionally placing a bomb. It's extremely

boring doing this for 10 minutes straight over and over

as you learn the fight.

The stress and drag of doing this over and over as

you're learning the fight can really wear on people, and

the enjoyment of the game drops.

Imagine if each encounter in Expert Darkening Deeps was

10-15 minutes long? Just the encounter time of the first

four bosses in Hammerknell is equivalent to the time it

takes for a full clear in Drowned Halls. Just the boss

encounter time!

I don't mind intense fights, but give me bursts of

intensity. The Sicaron fight doesn't really start until

the purge rotation starts kicking in which is about

halfway through. Why not increase the purge rotation

time but decrease the overall time of the fight? Why

can't the fight be 4-5 minutes long instead of 10-11?

Another perfect example is Zilas, though at least this

fight is fun and less stressful since you can easily

recover from mistakes. However it takes way too long.

Nothing happens in the first 40% of Zilas' health.

Outside of debuffing and trapping Imps or whatever else

your strategy is, you're just pounding on the boss.

There is zero strategy.

Why is that first 40% of the fight there? Why not just

cut the hitpoints in half and get to the fight quicker?

If the raid wipes 5% due to unlucky mage rotation, or an

unlucky "It's Laser Time! Shit an Umbral spawn! Fuck!

Two Mages!", which can happen quite often, you're just

tacking on an extra 4-5 minutes to the fight that can be

spent having fun and not falling asleep.

What is the point of all these long fights? Why can't

fights be 3-5 minute affairs of intense and skillful

play? The majority of the fights ramp up extremely slow.

The only check in a really long and slowly developing

encounters is to see how much caffeine you have. If

developers want to create really long and intense

fights, then save them for final bosses and not the

first three entry level encounters.

It's poor design. It's killing people. Stop it.

No one wants to spend a whole night wiping in a raid,

but it's part of the game and most people can put up

with it. Most players, when they wipe, want to get back

to the challenge and try again, but when you tack on

recovery time of ress'ing and buffing then tack on an

extra 8-10 minutes of the encounter just to get back to

the part you died, then people start throwing in the

towel and not bothering anymore after a few weeks.

River of Souls and Greenscale's Blight had some fun

encounters, and the only lengthy ones were Alsbeth and

Greenscale which happen to be the last boss encounters.

Plutonus had an average fight time of 3-4 minutes and

that fight was really fun! The encounter started right

away and if you wiped, you could jump right back in and

get to the part your screwed up on and try again.

Hammerknell should be the same way... fun.
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